The 5th International Conference on E-learning and Game

Edutainment 2010 (Changchun, China)

August 16-18, 2010

The first accepted paper list

Dear Colleagues,

The review process of Edutainment 2010 submissions has almost been completed until now. This year we received 218 submissions of sessions and workshops from 16 countries. The overall quality was very good and that made it more difficult for the program committee to make decisions. In some instances we had to make a decision based not only on the paper quality but also on topic balance and how well the work fit with the themes of the conference.

We are please to announce the following papers as the first accepted paper list:

'ToE' means your paper has been selected to publish in Transactions on Edutainment, please send us (1) your 12 LNCS pages' paper, (2) one LNCS page extended summary for publishing in the proceeding book, (3) the copyright form, by May 15, 2010.

'LNCS' means your paper has been accepted by Edutainment 2010 and will be published in the proceeding book (Springer's LNCS), please send us (1) your 12 LNCS pages' paper(type is long) or 8 LNCS pages' paper(type is short), (2) the copyright form, by May 15, 2010.

'IJVR' means your paper has been selected to publish in the International Journal of Virtual Reality , please send us (1) your 12 LNCS pages' paper, (2) one LNCS page extended summary for publishing in the proceeding book, (3) the copyright form, by May 15, 2010.

'JICS' means your paper has been selected to publish in JICS , please send us (1) your 12 LNCS pages' paper, (2) one LNCS page extended summary for publishing in the proceeding book, (3) the copyright form, by May 15, 2010.

 

 

ID
Title
Decision
Type
12
 Automatic Motion Generation Based on Path Editing from Motion Capture Data
TOE
 
25
Learning with Virtual Reality: Its Effects on Students with Different Learning Styles
TOE
 
30
Towards a Structural Model for Intention to Play a Digital Educational Game
TOE
 
31
 Exploration of Metaphorical and Contextual Affect Sensing in an Intelligent Agent
TOE
 
55
Lunar Surface Collaborative Browsing System for Science Museum Exhibitions
TOE
 
57
Synchronizable Objects in Distributed Multimedia Applications
TOE
 
80
 ICT and An Exploratory Pedagogy for Classroom-based Chinese Language Instruction
TOE
 
83
The Study and Design of Adaptive Learning System Based on Fuzzy Set Theory
TOE
 
133
 Woodment: Web-Based Collaborative Multiplayer Serious Game
TOE
 
143
An Emotional Agent in Virtual Learning Environment
TOE
 
150
 Modeling Personalized Learning Styles in a Web-based Learning System
TOE
 
151
Case Study of FISS: Digital Game Based Learning for a Broad Range of Ages
TOE
 
171
 Anisotropic Cloth Modeling for Material Fabric
TOE
 
33
Shih-Chun Tu, Hung-Wei Hsu and Wen-Kai Tai. Permutation Steganography for Polygonal Meshes Based on Coding Tree
IJVR
 
48
 Mean Laplace–Beltrami Operator for Quadrilateral Meshes
IJVR
 
118
Optic-Flow Based Motion Analysis for Animation
IJVR
 
172
Agile Development Scheme of WebVR Application
IJVR
 
7
Research on Shadow Map Based Shadow Generation
LNCS
Long
8
A Robust Digital Audio Watermarking Scheme using Wavelet Moment Invariance
LNCS
Long
10
A Glissade on the Learning Curve: Multi-Adaptive Immersive Educational Games
LNCS
Short
11
Virtual Classrooms Supporting a Two-way Synchronized Video and Audio Interaction
LNCS
Long
15
 Hand Detection for Interactive Game Development
LNCS
Long
17
Knowledge Preference Based Learning Community Construction and Service Support
LNCS
Long
19
Developing an Online History Educational System to Present the Progression of Spatial Regions
LNCS
Long
20
A Bibliometric Study of E-learning Literature on SSCI Database
LNCS
Long
21
Optimal Bi-directional Seam Carving for Content-aware Image Resizing
LNCS
Long
23
Wu-Yuin Hwang, Rustam Shadiev and Naomi Hwang. Using Multimedia Annotations to Help English Writing and Speaking
LNCS
Long
29
Smap:To generate the personalized learning paths for different learning style learners
LNCS
Long
35
Pedagogical Strategy Model in Adaptive Learning System Focusing on Learning Styles
LNCS
Long
36
Design of a medical simulator hard- and software architecture
LNCS
Long
39
Design and Implementation of Semantic Matching Based Automatic Scoring System for C Programming Language
LNCS
Long
45
 A Case for Web-based Interactive 3D Game Using Motion Capture Data
LNCS
Long
47
Real-time Hand Gesture Recognition Based on Vision
LNCS
Long
52
A Serious Game for Astronomy and Geography Education
LNCS
Long
53
Survey and Countermeasure on Undergraduates’ Disorientation in Internet—Case study on Jiangxi Normal University
LNCS
Long
54
Strategy Research about Exploiting the Attention Resource of Learner in Educational Game
LNCS
Short
59
Transferring Design Knowledge: Challenges and Opportunities
LNCS
Short
63
An Analysis Framework of Activity Context in e-learning environments
LNCS
Long
65
A Vertical Search Engine of Pet Image Based on Visual Feature and Textual Feature
LNCS
Long
67
Planning Serious Games: Adapting Approaches for Development
LNCS
Long
69
Real-Time Visualization of Tire Tracks in Large Scale Dynamic Terrain
LNCS
Long
70
UML modeling for software system of Edu-game
LNCS
Long
72
Computer-Supported Collaborative Conceptual Change
LNCS
Long
73
Sketch-based Instancing of Parameterized 3D Models
LNCS
Long
78
A Real Time Vision-Based Hand Gestures Recognition System
LNCS
Long
79
Optimization Technique for Commercial MMORPG on Moblie Phone
LNCS
Long
82
Distributed Cognition and Ecological Field of Learning
LNCS
Long
85
Hand Gesture Recognition in Natural State Based On Rotation Invariance and OpenCV Realization
LNCS
Long
88
A Multimodal Virtual Anatomy E-Learning Tool for Medical Education
LNCS
Long
95
Robust Hand Posture Recognition Integrating Multi-cue Hand Tracking
LNCS
Long
102
Spectrally-Based Single Image Relighting
LNCS
Long
103
Realize Remembrance Agent in Education Game by Information Retrieval Technique
LNCS
Long
104
A Common Software Architecture for Educational Games
LNCS
Long
105
To Construct the Architecture of Digital Learning Port for Free Normal Students and Analyze the Impact on Teacher Education
LNCS
Long
106
O3D-Based Game Learning Environments for Cultural Heritage Online Education
LNCS
Long
110
Digital Animation: Repercussions of new media on traditional animation concepts
LNCS
Short
113
Multiple Layer Displacement Mapping with Lossless Image Compression
LNCS
Long
121
The formative evaluation's impact on online learning
LNCS
Long
122
Design and Implementation of TCP/IP Protocol Learning Tool
LNCS
Short
127
Analysis of the Educational Games Research Trend in Mainland China over the Past Decade
LNCS
Long
129
Simulator and Robot-based Game for Learning Automata Theory
LNCS
Long
135
Virtual Actors: What? Why? and How?
LNCS
Long
136
DISE: The Dynamic Interactive Storytelling Engine
LNCS
Long
137
Communication Delay Oriented Node Localization for Distributed Simulation based on Logical Node Group in Simulation Grid
LNCS
Long
138
Maiga Chang. Using Graph Edit Distance to Diagnose Student's Science Process Skill in Physics
LNCS
Long
142
Intelligent Assessment in Math Education for Complete Induction Problems
LNCS
Short
145
Progressive 3D Model Compression based on Surfacelet
LNCS
Long
146
MMORPGs: the Perspective from Psychology
LNCS
Short
149
A Framework for Creating, Training, and Testing Self-Organizing Maps for Recognizing Learning Styl
LNCS
Long
155
Simulating Dynamic Evolvement of Collective Learning Behaviors Based on Voronoi Diagram
LNCS
Long
158
Research on the Adaptive Strategy of Adaptive Learning System
LNCS
Long
160
An Improved Artificial Potential Field Algorithm for Virtual Human Path Planning
LNCS
Long
162
zhao Wei, Li Li-jun and Chen Cheng-shou. Research on Collision Detection Algorithm Based on Particle Swarm Optimization
LNCS
Long
163
Parallel Collision Detection Algorithm Based on OBB tree and Map Reduce
LNCS
Long
165
SPICEreading: A three-in-one share platform in cooperative English reading
LNCS
Long
166
Creation of tree models from freehand sketches by building 3D skeleton point cloud
LNCS
Long
167
Building A Context-Aware Wearable Augmented Reality System
LNCS
Short
4
The Research of Design and Implementation of Virtual Exhibition of Popular Science about Dinosaur
JICS
 
14
Rendering Fake Soft Shadows Based on the Erosion and Dilation
JICS
 
18
Quality Evaluation of Binary Images Based on Border Distance
JICS
 
58
Study on Interactive Local Color Transfer
JICS
 
96
Depth Map Noise Handling in Multi-view Stereo Matching with Two-stage Segmentation
JICS
 
116
Implementing Planar Multi-resolution Soft Shadows on the Fly
JICS
 
119
A Research Based On Optimization Algorithm Of Particle Filter In 3D Hand-Gesture Tracking
JICS
 
153
 Direct Volume Rendering Based on Flat Multi-Resolution Blocking
JICS
 
156
Design and Implementation of Virtual Flower Exhibition
JICS
 
157
The Simulation and Real-time Rendering of Large-scale Forestry Scenes
JICS