Dear Colleagues,
The review process of Edutainment 2010 submissions has almost been completed until now. This year we received 218 submissions of sessions and workshops from 16 countries. The overall quality was very good and that made it more difficult for the program committee to make decisions. In some instances we had to make a decision based not only on the paper quality but also on topic balance and how well the work fit with the themes of the conference.
We are please to announce the following papers as the first accepted paper list:
'ToE' means your paper has been selected to publish in Transactions on Edutainment, please send us (1) your 12 LNCS pages' paper, (2) one LNCS page extended summary for publishing in the proceeding book, (3) the copyright form, by May 15, 2010.
'LNCS' means your paper has been accepted by Edutainment 2010 and will be published in the proceeding book (Springer's LNCS), please send us (1) your 12 LNCS pages' paper(type is long) or 8 LNCS pages' paper(type is short), (2) the copyright form, by May 15, 2010.
'IJVR' means your paper has been selected to publish in the International Journal of Virtual Reality , please send us (1) your 12 LNCS pages' paper, (2) one LNCS page extended summary for publishing in the proceeding book, (3) the copyright form, by May 15, 2010.
'JICS' means your paper has been selected to publish in JICS , please send us (1) your 12 LNCS pages' paper, (2) one LNCS page extended summary for publishing in the proceeding book, (3) the copyright form, by May 15, 2010.
ID |
Title |
Decision |
Type |
12 |
Automatic Motion Generation Based on Path Editing from Motion Capture Data | TOE |
|
25 |
Learning with Virtual Reality: Its Effects on Students with Different Learning Styles | TOE |
|
30 |
Towards a Structural Model for Intention to Play a Digital Educational Game | TOE |
|
31 |
Exploration of Metaphorical and Contextual Affect Sensing in an Intelligent Agent | TOE |
|
55 |
Lunar Surface Collaborative Browsing System for Science Museum Exhibitions | TOE |
|
57 |
Synchronizable Objects in Distributed Multimedia Applications | TOE |
|
80 |
ICT and An Exploratory Pedagogy for Classroom-based Chinese Language Instruction | TOE |
|
83 |
The Study and Design of Adaptive Learning System Based on Fuzzy Set Theory | TOE |
|
133 |
Woodment: Web-Based Collaborative Multiplayer Serious Game | TOE |
|
143 |
An Emotional Agent in Virtual Learning Environment | TOE |
|
150 |
Modeling Personalized Learning Styles in a Web-based Learning System | TOE |
|
151 |
Case Study of FISS: Digital Game Based Learning for a Broad Range of Ages | TOE |
|
171 |
Anisotropic Cloth Modeling for Material Fabric | TOE |
|
33 |
Shih-Chun Tu, Hung-Wei Hsu and Wen-Kai Tai. Permutation Steganography for Polygonal Meshes Based on Coding Tree | IJVR |
|
48 |
Mean Laplace–Beltrami Operator for Quadrilateral Meshes | IJVR |
|
118 |
Optic-Flow Based Motion Analysis for Animation | IJVR |
|
172 |
Agile Development Scheme of WebVR Application | IJVR |
|
7 |
Research on Shadow Map Based Shadow Generation | LNCS |
Long |
8 |
A Robust Digital Audio Watermarking Scheme using Wavelet Moment Invariance | LNCS |
Long |
10 |
A Glissade on the Learning Curve: Multi-Adaptive Immersive Educational Games | LNCS |
Short |
11 |
Virtual Classrooms Supporting a Two-way Synchronized Video and Audio Interaction | LNCS |
Long |
15 |
Hand Detection for Interactive Game Development | LNCS |
Long |
17 |
Knowledge Preference Based Learning Community Construction and Service Support | LNCS |
Long |
19 |
Developing an Online History Educational System to Present the Progression of Spatial Regions | LNCS |
Long |
20 |
A Bibliometric Study of E-learning Literature on SSCI Database | LNCS |
Long |
21 |
Optimal Bi-directional Seam Carving for Content-aware Image Resizing | LNCS |
Long |
23 |
Wu-Yuin Hwang, Rustam Shadiev and Naomi Hwang. Using Multimedia Annotations to Help English Writing and Speaking | LNCS |
Long |
29 |
Smap:To generate the personalized learning paths for different learning style learners | LNCS |
Long |
35 |
Pedagogical Strategy Model in Adaptive Learning System Focusing on Learning Styles | LNCS |
Long |
36 |
Design of a medical simulator hard- and software architecture | LNCS |
Long |
39 |
Design and Implementation of Semantic Matching Based Automatic Scoring System for C Programming Language | LNCS |
Long |
45 |
A Case for Web-based Interactive 3D Game Using Motion Capture Data | LNCS |
Long |
47 |
Real-time Hand Gesture Recognition Based on Vision | LNCS |
Long |
52 |
A Serious Game for Astronomy and Geography Education | LNCS |
Long |
53 |
Survey and Countermeasure on Undergraduates’ Disorientation in Internet—Case study on Jiangxi Normal University | LNCS |
Long |
54 |
Strategy Research about Exploiting the Attention Resource of Learner in Educational Game | LNCS |
Short |
59 |
Transferring Design Knowledge: Challenges and Opportunities | LNCS |
Short |
63 |
An Analysis Framework of Activity Context in e-learning environments | LNCS |
Long |
65 |
A Vertical Search Engine of Pet Image Based on Visual Feature and Textual Feature | LNCS |
Long |
67 |
Planning Serious Games: Adapting Approaches for Development | LNCS |
Long |
69 |
Real-Time Visualization of Tire Tracks in Large Scale Dynamic Terrain | LNCS |
Long |
70 |
UML modeling for software system of Edu-game | LNCS |
Long |
72 |
Computer-Supported Collaborative Conceptual Change | LNCS |
Long |
73 |
Sketch-based Instancing of Parameterized 3D Models | LNCS |
Long |
78 |
A Real Time Vision-Based Hand Gestures Recognition System | LNCS |
Long |
79 |
Optimization Technique for Commercial MMORPG on Moblie Phone | LNCS |
Long |
82 |
Distributed Cognition and Ecological Field of Learning | LNCS |
Long |
85 |
Hand Gesture Recognition in Natural State Based On Rotation Invariance and OpenCV Realization | LNCS |
Long |
88 |
A Multimodal Virtual Anatomy E-Learning Tool for Medical Education | LNCS |
Long |
95 |
Robust Hand Posture Recognition Integrating Multi-cue Hand Tracking | LNCS |
Long |
102 |
Spectrally-Based Single Image Relighting | LNCS |
Long |
103 |
Realize Remembrance Agent in Education Game by Information Retrieval Technique | LNCS |
Long |
104 |
A Common Software Architecture for Educational Games | LNCS |
Long |
105 |
To Construct the Architecture of Digital Learning Port for Free Normal Students and Analyze the Impact on Teacher Education | LNCS |
Long |
106 |
O3D-Based Game Learning Environments for Cultural Heritage Online Education | LNCS |
Long |
110 |
Digital Animation: Repercussions of new media on traditional animation concepts | LNCS |
Short |
113 |
Multiple Layer Displacement Mapping with Lossless Image Compression | LNCS |
Long |
121 |
The formative evaluation's impact on online learning | LNCS |
Long |
122 |
Design and Implementation of TCP/IP Protocol Learning Tool | LNCS |
Short |
127 |
Analysis of the Educational Games Research Trend in Mainland China over the Past Decade | LNCS |
Long |
129 |
Simulator and Robot-based Game for Learning Automata Theory | LNCS |
Long |
135 |
Virtual Actors: What? Why? and How? | LNCS |
Long |
136 |
DISE: The Dynamic Interactive Storytelling Engine | LNCS |
Long |
137 |
Communication Delay Oriented Node Localization for Distributed Simulation based on Logical Node Group in Simulation Grid | LNCS |
Long |
138 |
Maiga Chang. Using Graph Edit Distance to Diagnose Student's Science Process Skill in Physics | LNCS |
Long |
142 |
Intelligent Assessment in Math Education for Complete Induction Problems | LNCS |
Short |
145 |
Progressive 3D Model Compression based on Surfacelet | LNCS |
Long |
146 |
MMORPGs: the Perspective from Psychology | LNCS |
Short |
149 |
A Framework for Creating, Training, and Testing Self-Organizing Maps for Recognizing Learning Styl | LNCS |
Long |
155 |
Simulating Dynamic Evolvement of Collective Learning Behaviors Based on Voronoi Diagram | LNCS |
Long |
158 |
Research on the Adaptive Strategy of Adaptive Learning System | LNCS |
Long |
160 |
An Improved Artificial Potential Field Algorithm for Virtual Human Path Planning | LNCS |
Long |
162 |
zhao Wei, Li Li-jun and Chen Cheng-shou. Research on Collision Detection Algorithm Based on Particle Swarm Optimization | LNCS |
Long |
163 |
Parallel Collision Detection Algorithm Based on OBB tree and Map Reduce | LNCS |
Long |
165 |
SPICEreading: A three-in-one share platform in cooperative English reading | LNCS |
Long |
166 |
Creation of tree models from freehand sketches by building 3D skeleton point cloud | LNCS |
Long |
167 |
Building A Context-Aware Wearable Augmented Reality System | LNCS |
Short |
4 |
The Research of Design and Implementation of Virtual Exhibition of Popular Science about Dinosaur | JICS |
|
14 |
Rendering Fake Soft Shadows Based on the Erosion and Dilation | JICS |
|
18 |
Quality Evaluation of Binary Images Based on Border Distance | JICS |
|
58 |
Study on Interactive Local Color Transfer | JICS |
|
96 |
Depth Map Noise Handling in Multi-view Stereo Matching with Two-stage Segmentation | JICS |
|
116 |
Implementing Planar Multi-resolution Soft Shadows on the Fly | JICS |
|
119 |
A Research Based On Optimization Algorithm Of Particle Filter In 3D Hand-Gesture Tracking | JICS |
|
153 |
Direct Volume Rendering Based on Flat Multi-Resolution Blocking | JICS |
|
156 |
Design and Implementation of Virtual Flower Exhibition | JICS |
|
157 |
The Simulation and Real-time Rendering of Large-scale Forestry Scenes | JICS |
General Information